The arts-humanities.net is an online hub for research and teaching in the digital arts and humanities. It enables members to locate information, promote their research and discuss ideas.
Showcases the scholarship and news of interest to the digital humanities community, through a process of aggregation, discovery, curation, and review.
Excellent resource for humanities and social science research. DIRT assembles a directory of tools, which are organized by research activity, and describes the features of each tool and explains how it can be applied in research.
A directory to 5,000+ websites concerning the history of science, technology, and industry.
Aggregates and selects material, drawing from hundreds of venues where high-quality scholarship is likely to appear, including the personal websites of scholars, institutional sites, blogs, and other feeds.
HyperHistory is an expanding scientific project presenting 3,000 years of world history with an interactive combination of synchronoptic lifelines, timelines, and maps.
Association for History and Computing
BLOGS and Wikis
Created and run by a team of librarians from across the United States.
Digital Humanities Community:
Supports computer-assisted research, teaching, and software and content development in humanistic disciplines like literature, history, and philosophy.
A scholarly society dedicated to the study of American literature, culture and digital media.
To facilitate and promote the writing, publishing, and reading of literature in electronic media.
Uses digital media and technology to preserve and present history online, transform scholarship across the humanities, and advance historical education and understanding. Each year CHNM’s many project websites receive over 20 million visitors, and over a million people rely on its digital tools to teach, learn, and conduct research.
The scholarly association for Digital Humanities in Canada and beyond. The society fosters work in the digital humanities in Canada’s two official languages, provides opportunities for publication, presentation, and collaboration; supports a number of educational venues and international initiatives; acts as an advisory and lobbying force to local, national, and international research and research-funding bodies.
Gaming and Virtual Worlds:
Dedicated to thoughtfully exploring and discussing the intersection of cultural heritage (very broadly defined) and games/meaningful play (equally broadly defined).
A directory of historical digital, simulations and interactives games, which connects teachers with high quality educational games.
Second Life is a leader of compelling, cost-effective virtual education solutions to amplify an existing curriculum or create new models for engaged, collaborative learning.
An information and community for educators using Multi-User Virtual Environments.
Funded by the Social Sciences and Humanities Research Council of Canada, Simulating History is exploring the “best potential” for educational computer simulations to teach Canadian history.
Digitally collected damaged and fradmentary texts from Greco-Roman Egypt. After transcriptions have been collected, combining human and computer intelligence will help to identify known texts and documents faster than ever before.
Promotes cartography, historical geography and geographic information science as essential disciplines within the field of ancient studies through innovative and collaborative research, teaching, and community outreach activities.
A decentralised and international community of scholars and students interested in the application of innovative digital methods and technologies to research on the ancient world.
An international web-based Community of Practice for medievalists working with digital media. The project helps medievalists by providing a network for technical collaboration and instruction, exchange of expertise, and the development of best practice.
Explores public history and digital humanities in all their forms.
An evolving collection of resources for the study of the ancient world, including archaeology, atlas, texts and translations, text tools and lexica.
THATCamp is an open, inexpensive meeting where humanists and technologists of all skill levels learn and build together in sessions proposed on the spot.